SCP: Shellshock Devlog #3 - Employee Sector
Hello everyone. I have been working on the Employee Sector which is the first and lowest part of Light Containment. Light Containment is going to be composed of three sectors. The Employee Sector (Sector A), The Containment Sector (Sector B), and The Working Sector (Sector C). From Sector C, you can make your way to Heavy Containment. The Employee Sector is mainly tight hallways with lots of pipes, lots of posters (motivational or informational), and generators along with some breakrooms. I feel like lots of games dehumanize the SCP Foundation, so I am trying to do the opposite by giving the areas some personality. Also, I have added lots of plants to complement the heavy machine presence.
I want add a couple more rooms such as room with plants hanging down the walls but I am unsure currently.
SCP: Shellshock
Status | In development |
Author | Disposable Studios |
Genre | Survival |
Tags | 3D, Atmospheric, First-Person, Horror, PSX (PlayStation), Retro, scp, singlep, survival-h |
Languages | English |
More posts
- SCP: Shellshock Devlog #81 day ago
- SCP: Shellshock Devlog #7 - Working Sector20 days ago
- SCP: Shellshock Devlog #6: Menus37 days ago
- SCP: Shellshock Devlog #5: Sound46 days ago
- SCP: Shellshock Devlog #4: Employee Sector Part 271 days ago
- SCP: Shellshock Devlog #2 - Items & other stuff78 days ago
- SCP: Shellshock Devlog #1 - The Start82 days ago
Leave a comment
Log in with itch.io to leave a comment.