SCP: Shellshock Devlog #3 - Employee Sector
Hello everyone. I have been working on the Employee Sector which is the first and lowest part of Light Containment. Light Containment is going to be composed of three sectors. The Employee Sector (Sector A), The Containment Sector (Sector B), and The Working Sector (Sector C). From Sector C, you can make your way to Heavy Containment. The Employee Sector is mainly tight hallways with lots of pipes, lots of posters (motivational or informational), and generators along with some breakrooms. I feel like lots of games dehumanize the SCP Foundation, so I am trying to do the opposite by giving the areas some personality. Also, I have added lots of plants to complement the heavy machine presence.
I want add a couple more rooms such as room with plants hanging down the walls but I am unsure currently.


SCP: Shellshock
| Status | In development |
| Author | Disposable Studios |
| Genre | Survival |
| Tags | 3D, Atmospheric, First-Person, Horror, PSX (PlayStation), Retro, scp, singlep, survival-h |
| Languages | English |
More posts
- SCP: Shellshock Devlog #916 hours ago
- Devlog #9 Teaser34 days ago
- SCP: Shellshock Devlog #852 days ago
- SCP: Shellshock Devlog #7 - Working Sector70 days ago
- SCP: Shellshock Devlog #6: Menus88 days ago
- SCP: Shellshock Devlog #5: Sound96 days ago
- SCP: Shellshock Devlog #4: Employee Sector Part 2Jul 18, 2025
- SCP: Shellshock Devlog #2 - Items & other stuffJul 11, 2025
- SCP: Shellshock Devlog #1 - The StartJul 07, 2025

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