SCP: Shellshock Devlog #4: Employee Sector Part 2
Hello everyone. This will be a post about how I make new rooms for SCP: Shellshock.
To start out, is the room a hallway or a dead end? This one is hallway so I started by taking the base hallway and deleting all the objects so we have a blank hallway. Now its time to get designing. This room is going to be a room with controlled plant growths along the sides of the walls. These growths contrast the mechanic elements of the underground facility allowing for more life and humanity. Lots of SCP games dehumanize the foundation and I don't like this. People run and work the foundation and people cant work in fully mechanic elements without going insane. At least in my opinion. Now lets make this room.



This is another room I made with the idea being a small canteen. There are chairs for the staff to sit and eat their food. Posters on the wall to try to calm the staff. A menu hanging off the wall. A small hole in the wall to talk the kitchen staff and get your food.
SCP: Shellshock
Status | In development |
Author | Disposable Studios |
Genre | Survival |
Tags | 3D, Atmospheric, First-Person, Horror, PSX (PlayStation), Retro, scp, singlep, survival-h |
Languages | English |
More posts
- SCP: Shellshock Devlog #81 day ago
- SCP: Shellshock Devlog #7 - Working Sector20 days ago
- SCP: Shellshock Devlog #6: Menus37 days ago
- SCP: Shellshock Devlog #5: Sound46 days ago
- SCP: Shellshock Devlog #3 - Employee Sector71 days ago
- SCP: Shellshock Devlog #2 - Items & other stuff78 days ago
- SCP: Shellshock Devlog #1 - The Start82 days ago
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